How to model a west slope towel ring in Blender 2.77

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In this tutorial, I will show you how to model a west slope towel ring in Blender 2.77. Let’s see how it can be done.

I. MODEL A WEST SLOPE TOWEL RING IN BLENDER 2.77

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Select the cube » Press Delete » Enter to delete the cube

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Add a new circle

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Press R » Press X » Press 90 to rotate the circle 90 degrees around the x-axis

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Switch to Edit Mode by pressing Tab

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Press A to deselect all vertices of the circle

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Press C » Select the vertices which belong to the right half of the circle

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Press Shift + D to duplicate the selected vertices

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Move the duplicated vertices to the right

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Press A to deselect the vertices

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Press C » Select the vertices belong to the right half of the circle (except the top and the bottom vertex)

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Press Delete » Vertices to delete the selected vertices

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Select the top vertex belongs to the left half of the circle and select the top vertex belongs to the right half of the circle

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Press F to link 2 vertices

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Use the same way to link 2 bottom vertices

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Press A to select all

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Press D to duplicate the selected vertices

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Press S to scale the duplicated vertices

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Press C » Select the vertices

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Press S » Press X » Press -1 to rotate the selected vertices 180 degrees

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Move the selected vertices to the left

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Creating faces in the limited area which is created by two boundaries

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Press A to select all

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Press E to extrude the selected faces

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Switch to the Object Mode by pressing Tab

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Press Shift + A » Mesh » Circle to create a new circle

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Press R » Press X » Press 90 to rotate the circle 90 degrees around the x-axis

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Scale and move the circle

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Select the circle first

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Then select the object

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Switch to the Edit Mode by pressing Tab » Select Knife Project » Select Cut through Option to cut the object

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Delete faces

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Selecting the edge loops surrounding the faces » Press Ctrl + E » Select Bridge Edge Loops to make faces between two edge loops

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Delete the circle

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Add a new BezierCircle by pressing Shift + A » Curve » Circle

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Change the name of the Bezier Circle from “BezierCircle” to “Diameter”

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Continue to add a new Bezier Circle

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Press R » Press Y » Press 90 to rotate the Bezier Circle 90 degrees around the y-axis

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Scale and move the Bezier Circle

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Set the Bevel Object value is Diameter – the first Bezier Circle you’ve created

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The diameter of the tube is so big. So you scale it by selecting the “Diameter” Bezier Circle » Press S to shrink it

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Continue to model the base part

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Switch to the Object Mode

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Smooth out the base part

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II. MATERIAL WITH CYCLES RENDER

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Switch to the Cycles Render Engine

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Create new material for the towel ring

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Make the glossy material

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Change the brightness of the environment

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And here is the result you get

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